#Fri Apr 10 18:52:27 EDT 2020
shaderPack=(internal)
antialiasingLevel=0
normalMapEnabled=true
specularMapEnabled=true
renderResMul=1.0
shadowResMul=1.0
handDepthMul=0.125
cloudShadow=false
oldHandLight=default
oldLighting=false
tweakBlockDamage=false
shadowClipFrustrum=true
TexMinFilB=0
TexMinFilN=0
TexMinFilS=0
TexMagFilB=0
TexMagFilN=0
TexMagFilS=0
